Civillis¶
Build more, spawn less. Hostile mobs naturally avoid civilized areas.
Civillis is a Fabric mod that suppresses hostile mob spawning near player-built structures by computing a real-time civilization score based on block composition. No special items, no commands — just play, and the land responds.
Roadmap: View the public Civillis roadmap.
Quick Start¶
- Install Fabric Loader ≥ 0.15.0 and Fabric API
- Drop the Civillis jar into your
mods/folder - Launch the game — civilization protection is active immediately
Optional: install Mod Menu + Cloth Config for the in-game settings GUI.
Core Concepts¶
- How It Works — civilization scoring, Max. Civilization Radius, Civilization Strength
- Blocks & Scoring — which blocks count and how much they weigh
- Civilization Decay — how protection fades and recovers
- Monster Heads — spawn gate bypass, distant redirection, mob conversion
- Mob Flee AI — hostile mob retreat behavior in civilized zones
- Civilization Detector — sonar pulse, boundary walls, visual feedback
Configuration¶
- Configuration Guide — GUI settings, civil.properties, advanced parameters
For Modpack Authors¶
- Data-Driven Registries — adding blocks and skull types via JSON datapacks
- Built-in Compatibility — Farmer's Delight, Supplementaries, Create
Technical¶
- Architecture Overview — the shard-based civilization engine
- Performance — O(1) queries, delta propagation, benchmarks