Civillis¶
Build more, spawn less. Hostile mobs naturally avoid civilized areas, while you keep controlled ways to read the frontier and preserve mob farms.
Civillis is a gameplay mod about how civilization tames the world: where you build, recognized blocks raise a civilization score, and natural hostile spawning follows that score. Built-up ground suppresses spawns; land that does not score does not. Later systems layer on top: sonar, civil maps, podiums, mob heads, and datapack rules.
Versions and loaders¶
Civillis ships Fabric, Forge, and NeoForge builds across Minecraft 1.20.1 through 1.21.11. Which loader applies to which patch is in the changelog port table. Builds live on Modrinth and GitHub Releases.
Future plans (wiki): Future plans.
Interactive roadmap: Roadmap.
Start playing¶
New to the mod? Read Getting started for what Civillis does and where to go next.
Browse the wiki¶
| Section | What you will find |
|---|---|
| Play | Civilization model, Civil maps, Civilization Sonar, Podium of Spawning, Mob flee AI, Podium of Undying, Zone HUD, structure rules, dimension rules, commands, glossary |
| Customize | Configuration, datapacks, built-in compatibility |
| Internals | Architecture, performance |
| Future plans | Wiki notes; shipped work lives on the Roadmap |
Quick links¶
- How it works — scoring, thresholds, radius, strength
- Civil maps — map item upgrade and region tints
- Podium of Spawning — mob-friendly pockets inside civilization
- Configuration — in-game options and
civil.properties - Data-Driven registries — datapacks: block weights, heads, spawn-gate entities, zone and dimension policies