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Glossary

Short definitions for terms used across multiple wiki pages. Narrow or feature-only jargon stays on those pages.

Term Meaning
Civilization score A value in [0, 1] summarizing how “built up” an area is for spawn logic, derived from weighted blocks in voxel chunks and distance aggregation. See How It Works.
Voxel chunk (VC) A 16 x 16 x 16 volume used as the atomic unit for block weights and many radii. Not the same as a horizontal “chunk” column alone.
Natural spawn Hostile mobs placed by Minecraft's normal spawn cycle. Non-natural sources (spawn eggs, spawners, /summon, etc.) bypass Civillis spawn gating.
greenLine / mid threshold The upper spawn threshold (spawn.thresholdMid / Civilization Strength mapping). At or above this score, natural hostile spawns are fully blocked before exceptions. Used in discussion of Mob Flee AI.
Core vs outer zone For decay, the inner core keeps full score contribution; the outer ring is modulated by time since last visit. See Civilization Decay.
Civilization sonar Shared visualization pipeline for civilization scans: shockwave + optional aura walls. Portable detector and static bell-on-lodestone — Civilization Sonar.
Civil map A filled map upgraded with a Civil Detector. It keeps vanilla map behavior while baking civilization / monster-pocket tints into map pixels. See Civil Maps.
Podium of Spawning Crying obsidian + soul campfire, activated with a bone. Creates a mob-friendly pocket inside civilization and uses mob heads to shape spawns. See Podium of Spawning.
Podium of Undying Late-game rescue altar that can teleport and revive a player when death would occur, if civilization and cooldown conditions pass. See Podium of Undying.
Structure-tinted / zone policy Vanilla or datapack-tagged structures where spawn rules differ (e.g. guardians in monuments). See Structure spawn rules.
Dimension policy Per-dimension toggles that can disable civilization scoring and/or head mechanics (dungeon dimensions, etc.). See Dimension rules.
Spawn gate entity list Datapack registry that can force extra entity types through Civillis' natural-spawn gate or whitelist types before civilization scoring. See Data-Driven Registries.