Future plans¶
Shipped behavior lives under Play, Customize, and Internals in this wiki. Per-version notes: changelog.
Interactive roadmap (releases, tracker, timeline):
Roadmap — GitHub Pages at /roadmap/.
This page is different: a short written list of directions that are not implemented yet.
Planned / not yet in the mod¶
The items below describe direction, not shipping promises. Order and final design can change.
- Advancement track — A structured progression path tied to discovering civ mechanics, maps, sonar, and podium structures.
- More multiblock structures — Larger built forms that act as gameplay anchors beyond single-block interactions.
- Town center — A hub block or structure for managing and upgrading civilization over a region, with a custom GUI and room for RPG-style branching upgrades over time.
- Further-out ideas — Factions, or hostile pressure against settled regions; if explored, they would be clearly separated from the core civ/spawn loop in documentation.
When a feature ships, it will gain a first-class wiki page under Play (or Customize if datapack-driven) and be removed from this list.