Zone transition HUD¶
When you move across large spans of civilized versus wilderness chunks, short on-screen hints can appear with smooth fades so you can read the frontier without using sonar.
Default labels:
- Civilized — you entered a region that reads as civilization.
- Wilderness — you left that protection span.
- Caution — you are in a structure-tinted area where structure spawn rules may allow hostile spawns despite nearby civilization.
In-game configuration¶
Civillis Settings -> Civilization -> expand Zone Transition HUD:
| Setting | Type | Default | What it controls |
|---|---|---|---|
| Enable Zone Transition HUD | Toggle | on | Shows civilized / wilderness / caution labels when zone semantics change. |
| Zone HUD: Civilized label | Text | empty | Optional custom Civilized message. Empty uses the language file default. |
| Zone HUD: Wilderness label | Text | empty | Optional custom Wilderness message. |
| Zone HUD: Caution label | Text | empty | Optional custom Caution message. |
| Minimum interval | Slider | 10 s | Cooldown between starting HUD messages. Set to Off for no cooldown. |
| Horizontal offset | Slider | 0% | Moves the message anchor left / right as a percentage of screen width. |
| Vertical offset | Slider | 30% | Moves the message anchor up / down as a percentage of screen height. |
Requires Mod Menu + Cloth Config on Fabric; NeoForge/Forge use the loader's config entry for Civillis.
Advanced: civil.properties
The same settings map to ui.zoneTransitionHudEnabled, ui.zoneTransitionLabel.*, ui.zoneTransitionHudCooldownSeconds, and ui.zoneTransitionHudAnchorOffset*Percent. Prefer the GUI unless you know what you are doing.
See also¶
- Structure spawn rules — why Caution appears
- Dimension rules — when entire dimensions skip civilization
- Civilization Sonar — precise boundary visualization
- Configuration — multiplayer scope