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Zone transition HUD

When you move across large spans of civilized versus wilderness chunks, short on-screen hints can appear with smooth fades so you can read the frontier without using sonar.

Default labels:

  • Civilized — you entered a region that reads as civilization.
  • Wilderness — you left that protection span.
  • Caution — you are in a structure-tinted area where structure spawn rules may allow hostile spawns despite nearby civilization.

In-game configuration

Civillis Settings -> Civilization -> expand Zone Transition HUD:

Setting Type Default What it controls
Enable Zone Transition HUD Toggle on Shows civilized / wilderness / caution labels when zone semantics change.
Zone HUD: Civilized label Text empty Optional custom Civilized message. Empty uses the language file default.
Zone HUD: Wilderness label Text empty Optional custom Wilderness message.
Zone HUD: Caution label Text empty Optional custom Caution message.
Minimum interval Slider 10 s Cooldown between starting HUD messages. Set to Off for no cooldown.
Horizontal offset Slider 0% Moves the message anchor left / right as a percentage of screen width.
Vertical offset Slider 30% Moves the message anchor up / down as a percentage of screen height.

Requires Mod Menu + Cloth Config on Fabric; NeoForge/Forge use the loader's config entry for Civillis.

Advanced: civil.properties

The same settings map to ui.zoneTransitionHudEnabled, ui.zoneTransitionLabel.*, ui.zoneTransitionHudCooldownSeconds, and ui.zoneTransitionHudAnchorOffset*Percent. Prefer the GUI unless you know what you are doing.

See also