Civil Maps¶
Civil maps are vanilla filled maps upgraded with a Civil Detector. They keep the normal terrain picture, but Civillis bakes extra region tints into the map as it updates.
Crafting¶
Use a shapeless recipe:
Rules:
- The map must already be a filled map with a map ID.
- An empty map will not work.
- A locked map will not work.
- A map that is already a civil map will not be upgraded again.
Civil maps are marked by lore:
Cartography table behavior¶
Civil maps follow vanilla map rules in the cartography table:
| Input | Result |
|---|---|
| Civil map + paper | Zoomed civil map |
| Civil map + glass pane | Locked civil map |
| Civil map + empty map | Duplicated civil map |
The civil marker stays on the output, so copied, zoomed, and locked maps remain civil maps.
Tint meanings¶
Civil maps intentionally use a small palette:
| Tint | Meaning |
|---|---|
| Washed white | Civilized territory: the sampled chunk is at or above the main civilization threshold. |
| Purple | Monster / spawning pocket: an activated Podium of Spawning bypass box covers that sampled position. |
| No civil tint | Wilderness, frontier below the main threshold, disabled dimensions, or chunks whose score is not known yet. |
The tint is applied as the map reveals terrain. It is not a full-screen overlay and it does not constantly rescan every frame.
Dimension policies
If civilization is disabled in a dimension, civil maps do not show civilization tints there. See Dimension rules.
Updates and accuracy¶
Civil map tinting follows map updates. When the world changes — for example, you place recognized blocks, remove them, or activate a spawning podium — the map updates as Minecraft revisits those map pixels.
The server samples representative surface height per chunk for tint decisions. Recent builds use a sparse height sample grid to keep map work light while staying accurate enough for region-scale reading.
Related overlays¶
Civil maps are the built-in map item. Some versions also support external map mod overlays for JourneyMap and Xaero's maps; see Map mod overlays.
See also¶
- How It Works
- Blocks & Scoring
- Podium of Spawning
- Configuration —
mapTint.*values