Getting started¶
Download the Civillis build that matches your Minecraft version and loader from Modrinth or GitHub Releases, drop it in your mods folder, and you are ready to play. From here on, this page is about what Civillis does in your world and where to read next.
What you are playing with¶
Civillis tracks civilization around the world: recognized blocks raise a civilization score where you place them. That score drives natural hostile spawning and the other systems linked here — scored ground suppresses spawns; unscored ground does not.
The mod also gives you tools to read that invisible pressure and to deliberately carve exceptions into it. A city can be safe, a map can show its edge, and a mob farm can still work if you build a Podium of Spawning.
Minimal loop¶
- Understand the score — How It Works explains thresholds, radius, and what LOW / MID / HIGH mean for spawns.
- See what your blocks do — Blocks & Scoring lists weights; decay and patrol matter for long-term upkeep (Civilization Decay).
- Read the world — Use Civilization Sonar for real-time boundaries and Civil Maps for larger map-based territory reading.
- Make deliberate exceptions — Podium of Spawning creates a mob-friendly pocket inside civilization; Structure spawn rules and Dimension rules explain world-level exceptions.
- Learn the rest — Heads, mob flee AI, Podium of Undying, and commands are optional systems you can adopt when they fit your world.
First useful steps in a new world¶
- Place a few recognized blocks (workstations, light, beds) and watch how the “feel” of spawning near your base changes as the area scores up.
- Craft or obtain a Civilization Detector and use it to see HIGH / MID / LOW and head / spawning zones in real time (including sonar visuals if you leave them enabled).
- Upgrade a filled map into a civil map with a Civil Detector so territory tints reveal civilized and mob-friendly regions as the map updates.
- If you keep farms inside your base, build a Podium of Spawning instead of fighting the civilization score.
- If you use datapacks or many dimensions, skim Structure spawn rules, Dimension rules, and Data-Driven Registries for policies that affect your pack.
Where to go next¶
| Topic | Page |
|---|---|
| Scoring and spawn thresholds | How It Works |
| Sonar and map feedback | Civilization Sonar, Civil Maps |
| Farms and hostile control | Podium of Spawning, Mob Flee AI |
| HUD and late-game structures | Zone transition HUD, Podium of Undying |
| Structure vs dimension rules | Structure spawn rules, Dimension rules |
| Settings | Configuration |
| Terms used across pages | Glossary |