Podium of Undying¶
In high-civilization areas you can build a small altar-style structure and activate it with a totem. If you would die, you may be teleported to the podium and revived with totem-like effects (regeneration, absorption, fire resistance) without consuming a held totem — once per activation per altar.
Layout uses vanilla-flavored blocks (gold, waxed oxidized cut copper stairs, emerald, etc.); discovering the exact shape is part of the progression.
How it interacts with civilization¶
Rescue only considers podiums in chunks whose civilization score meets an internal threshold. The exact ratio is controlled by undyingAnchor.civRatio in civil.properties (default 0.8) — not shown in the in-game screen.
In-game configuration¶
Civillis Settings → Civilization → expand Podium of Undying:
| Setting | Type | Range | Default | What it controls |
|---|---|---|---|---|
| Enable Podium of Undying | Toggle | on / off | on | Feature master switch. |
| Max Resurrection Distance | Slider | 32–256 blocks | 128 blocks | How far the mod searches for a valid podium when a death rescue fires. |
| Rescue Cooldown | Slider | 1–300 seconds | 10 s | Global cooldown between rescues. |
Advanced: civil.properties
undyingAnchor.civRatio (0–1, default 0.8) sets how strong civilization must be at the podium chunk. Other internal keys may appear in your generated file — see Configuration. If rescues misbehave, reset civil.properties.
Operators note¶
Running /civil rebuild may reset already-activated altars; see the command page for what to expect for podiums and loaded chunks.
See also¶
- Commands —
/civil rebuild - Civilization Decay — staying near your builds
- Configuration — full GUI + properties map